This tutorial was penned to provide a simple example of how the Hathora framework can be utilized to quickly create a multiplayer backend game server.
When the development process on a particular website is tricky, Chrome Overrides can help speed up your workflow by stubbing website asset files with local copies.
Godot's AnimationPlayer is one of the most powerful and flexible tools in the whole engine. Here's how to get started with it.
Firebase is a fantastic solution for real-time sites and apps. Let's see how we can use it to build an online multiplayer game right in the browser.
Building your own tools can save you time, energy, and headaches as your game project grows in complexity.
Some behind the scenes implementation details and stories of Danger Crew's multiplayer battle prototype demo.