Sprite sheets are a common asset in any 2D pixel art game. Godot’s built in AnimationPlayer node makes it fast and easy to animate characters in Godot games.
I created a few screencasts over on YouTube to demonstrate the feature and share how I approach animating characters in Godot projects. If you’re new to Godot, I hope these quick videos will help kickstart your animation productivity.
Part 1: Setup and basics
In the first video, we cover the basics of getting started with AnimationPlayer:
- Creating the initial Character
- Sprite Sheets in Godot
- Godot’s AnimationPlayer node
- Changing Frame on AnimationPlayer timeline
- Adding a hat layer to our character
- Animating hat position as the character’s body moves
- Toggling layers on and off, like unlockable clothing
Part 2: Other frames and timeline events
We get a little bit more advanced in the second video, with multiple facing directions and other types of animations.
- Creating a Hat frame track
- Other facing directions for the character
- Using GDScript code to trigger animations
- Non-looping animations for single interactions
- Calling methods in code at the perfect time via the
- Stateful detail changes to the Character sprite
- Workflow tips for staying organized
If you have your own tips for animating characters in Godot, be sure to swing by our Discord and share your knowledge with the community.